Adventure Time Finn And Jake Investigation
Case one: Sweetness Sweet Magic
A few things: If I say 'interact', 'get', 'activate', or 'talk to', this is using
with the object/person in question. If I say 'use XXX detail or Jake', use
or
to cycle through your agile items until y'all reach the one I'm telling y'all to use. It is context sensitive, and controller prompts will come up on screen. You will typically hit
to employ the item in question. If I say 'examine', I hateful to use
to look at something. If I say 'combine X and Y', open up up the items carte du jour with the back button, hit
on each particular to select both, and then
to combine them.
Secondly, this guide assumes that yous volition knock out the achievements for getting a 15-hit combo and using all 4 'outfits', aka special abilities on the D-pad once you have a combo going, during the beginning fight or somewhere along the way. To go them out of the way, the showtime time yous get into a fight merely build upwardly a 15-hit philharmonic for Philharmonic Fourth dimension. Each time you build up a combo until the hands practise a bro-fist bump at the bottom of the screen and information technology says 'Ability Time', employ a dissimilar direction on the D-pad (
). In one case you've used all four you'll become Stretch Goals.
Philharmonic Time
Perform a 15-hit philharmonic in gainsay without being hit.
1 guide
Stretch Goals
Use all four Jake combat forms at least in one case in the game.
one guide
Starting out, we're first going to work on the Radio Starchie achievement. Yous need to heed to all 15 broadcasts on the radio upstairs, three in each instance. I'll be reminding you at the commencement of each case to do this. Collaborate with the ladder on the tree to the left and go UP. Activate the radio on the dresser in a higher place the bed three times (Radio Starchie #1-3/15). Go back downward to the living room and actuate the tickertype to kickoff the case.
Processed Kingdom: Use Jake to interact with the correct side of the bridge (where the hole is) to become down into the moat. Go right, switch to the sword item, and interact with the cleaved pipage on the correct. Look by the white fence around you for a Snail #1/fifteen and examine it. After getting all xv of these, you'll unlock Snail's Pace virtually the end of the game. Go up the stairs and into the castle, and into the middle door to the security room. Talk to Princess Bubblegum and go through all dialogue options, and then leave the room and go into the door to your immediate left.
In this room, first collaborate with the pink leaf to become items: leaf and business organisation card. Examine the Jelly Beans. Talk to the large graphic symbol looking through the window. Talk to Starchie and get through all dialogue options. Interact with the 'Circle Thingy' beside the bed, on the floor. Talk to the Assistant Baby-sit. Exit the room and go back to Security (where Princess Bubblegum was). Talk to her again and choose 'We accept all the evidence'. Select the answers in the following society: Pamphlet, Jellybeans, Abracadaniel. Leave the room and enter the next door to your right, the Prison house.
Talk to the Banana Baby-sit. Switch your item to Jake and interact with the keys to become them. Use the keys to collaborate with the lock and open the cell. Exit the room, then exit the castle and go upward the route toward houses and a tree with a beehive. Apply Jake to interact with the beehive, then use him again to interact with the roof and climb upwardly. Use the beehive to interact with the chimney, which will cause a grapheme to run out of the house. Go back down and enter the house. Interact with the note on the table and the book of matches on the counter. Exit the business firm, go back into the castle, and enter the final door down the hall to the far correct.
Interact with the box of soap, the candles on the cake, and the plastic bottle. Use the plastic canteen to interact with the sink to become a bottle of h2o. Combine the bottle of water and the soap, and then combine the resulting soapy water with the circle thingy (which y'all may take realized is a bubble blowing wand) to get bubbles. Use the business concern bill of fare on the Banana Guard to the left to be allowed to exit, and go out onto the balcony. Examine the leaves, then utilize the bubbles on the leaves. Leave back through the kitchen and get to the room to the left of security, the ane with Peppermint Butler in it.
Interact with the bookshelf using the candles, then the candles using the matches to open a surreptitious room and go within. Interact with the block plate. Get out the clandestine room and go back to the prison room. Collaborate with Abracadaniel with the cake plate, then use the portal subsequently the short scene.
Wizard City: You'll be outside Wizard City now. Showtime, collaborate with the Wand nearby, then combine it with Jake. Apply the Jake/Wand combo to interact with the crank by the gate and enter. Utilise the cake plate with the baby-sit. Go left and interact with the mop, then downwardly a little and get the green slime too. Leave the area to the upper-correct to get to the Alley. Go the rope and go back to the first surface area, and then leave to the bottom-right.
Use the rope you simply got to collaborate with the postal service on the right and pull a boulder down. Grab the nearby brick and render to the master area, and so top-right to the alley. Interact with the wall to the correct of the gnome using Jake, then again to the left to get on the roof higher up him. Use the brick to interact with the gnome. Take hold of the pigment he drops and get out. Combine the paint and mop, then combine the resulting beard with the slime. Talk to the Rock Wizard and requite him the beard to receive a gilt coin. Collaborate with the vending machine using the money to get a crowbar. Exit to the bottom-right again, dorsum to the area you pulled down the boulder. Interact with the boulder using the crowbar to get a gem, and exit back the way yous came.
Talk to the baby-sit exterior the shop waiting in line, and then give him the gem. He'll give yous a cracked gem, which you demand to combine with the mop handle to get a staff. Talk to Flambo about him needing to pee and you'll become a coin. Use this on the vending machine to go the magic brush. Become to the upper-left area where y'all found the mop a while ago. Stick the staff (mop handle + croaky jewel) into the hole in the basis, and collaborate with the right pole using the magic brush. A white door will appear on the wall.
Go back and talk to Flambo and he'll get out, allowing y'all to enter Ron James. Merely inside, expect to the left of the door for Snail #2/15. Grab Gunter to the right and exit. Use 1 of the sorcerer coins (IIRC you only have one left) on the phone booth 10 times to get Wrong Number. Make sure you do this hither, equally if you get the pizza delivery number later and use it on the telephone, you volition no longer be able to go this.
Leave to the bottom right. Interact with the bottle on the left wooden platform using Gunter. He'll intermission the canteen, so grab the broken bottle bottom. Render the way y'all came, and leave to the pinnacle-right to the alley. Grab the broken bottle top off the footing. Return the mode you came and enter Ron James' again. Talk to the Water ice King, then Ron James. Give Ron the bottle to get another coin. Get out.
Y'all should now run into a new grapheme here to the right, the Huntress Sorcerer. Talk to her, and then go over to the bulletin board and grab the pizza number. ****If you didn't get Wrong Number before, do it at present, otherwise you will miss it and have to start the game over.**** Interact with the telephone booth using the pizza number. Take hold of the hooked staff. You'll have a single pizza and a stack of pizzas in your inventory now. Collaborate using the unmarried ane with Huntress Sorcerer. Collaborate with the vending motorcar using the wizard money. A soda will become stuck, so use the hooked staff to call back it. By at present you should have the pizza stack, chips, and soda in your inventory. Go into Ron James once more and requite all three to the Ice King.
Grab the rod out of the umbrella stand up to the right. Interact with the oil lamps on the ceiling using the rod. Yous should now have a torch, so use that on the fireplace to the left to light it, then utilize the lit torch on the candles in the bookcase. Enter the new door. Within, grab the manhole comprehend and enter information technology. Get the wrench from the chest, then go out twice to return to Ron James'. Utilise the wrench on the valve cycle to the correct to get the bicycle, then go back into the secret door and down the manhole.
Audit Snail #3/15 to your right, and so use the valve wheel to interact with the pipe, so use the wrench on the valve wheel to tighten it. Interact with it to open up the grate and enter it. Talk to the Processed people and get through all the dialogue options. Y'all'll become a key. Get out to the left. Get the rusty claw and return all the style to the right. Collaborate with the open up manhole on the far correct using the manhole cover. Now combine Jake with the rusty hook you merely got, and apply them to pull the chain. Use this new exit. Caput to the right and collaborate with the ropes using your sword, and then open the wand case with the fundamental you only got. Use the Abracadaniel wand in your inventory with the wand instance to stop the affiliate and unlock Sweet Sweetness Magic.
CASE two: Lumpy Ice Princess
From the start, go left and interact with the ladder to go up to your room again and interact with the radio 3 times (Radio Starchie #iv-vi/15). Go back down and actuate the tickertype to kickoff the case. Yous'll start out at Tree Trunk the elephant'southward house. Interact with the apple using Jake, then take hold of a white bloom from the flower pot beside the business firm, the axe nearby, the wood planks, and the chump. Interact with the door, and Tree Trunk will tell you to go away, and then heed her control and exit the area to the right.
In this surface area you'll run across a Tree Stump character at the curve in the road. You lot tin can't do annihilation hither, so leave to the upper-left to get to the span. Use Jake to collaborate with the correct post on the bridge using the axe, then interact with the sparkles on the left side to get a key. Go back to the house and utilize the key to interruption and enter. Tree Trunk is surprisingly nonplussed by your uninvited entry, then talk to her and get through all the dialogue options, then return to the Tree Stump character at the bend in the road.
Interact with ol' stumpy to get a blossom, and then exit to the right. After you deal with the fight here, interact with the apple on the right using Jake, then go upward to the train to hop on, which volition take you to a new area and some other magician, Forest Wizard. Go through all his dialogue options, then return once more than to Tree Body'southward home. Combine the two flowers, so combine the result with the medicinal herbs to make tea. Use the tea to interact with the teapot, which will make Tree Trunks then happy she'll offer to make you lot a pie. Give her the apples y'all've collected to receive your pie, then pick up the towel on the floor earlier you get out.
Return to the Tree Stump grapheme and give her the pie to brand her a cannibal, and so grab the hammer and leave left back to the bridge. Interact with the bridge using the forest, so collaborate again using the hammer. Cross the newly-repaired bridge to reach Ice King's area. Earlier you do anything here, inspect the Snail #4/fifteen on the washing machine, then utilize the hammer to interact with the motorbike to get handlebars from it. Take hold of the bean can nearby, and so use it to interact with the well to go a can of water. Put this on the campfire, then interact with information technology using the towel. Use the handlebars to grab the hot towel and place it on the ice block surrounding the King. Go through all of his dialogue options to unlock Hairy Beast.
Hairy Animal
Find the hairy beast that has been wreaking havoc.
1 guide
Yous'll wind up at dwelling house over again, merely with the Ice King as your guest. Go through all his dialogue again. Now go to the exit at the superlative (not the ladder to the left) to get to the roof. Catch the white paint. Collaborate with the telescope, and switch its view a couple of times and so that you see the three different kingdoms and unlock I Come across Yous.
I See You
Use the telescope in the gunkhole to wait at three different kingdoms.
ii guides
Get back inside and through the door on the right. Choice upwardly the paint castor. Return to the principal area and go up to your room. If you missed the three Radio Starchie interactions for this case, practise that now before you forget again. Grab the mix tape while you're here and go back to the main area, so downwards again using the same ladder to reach the kitchen. Enter the door closest to you in the kitchen and take hold of the gold foil card, then exit. Interact with the freezer (big box on the floor with what looks similar green ooze coming out) to get the meatballs. Grab the glue to the left of the freezer. Get out to the correct to the treasure room, then out the next door to go outside. Grab the black paint and return to the kitchen. Go to the far-left door and enter information technology to reach the bathroom. There's zippo here for now, just you'll unlock Home Sweet Home for stopping by.
Render to the kitchen and go through all of BMO'south dialogue options. BMO is the character that looks like a Gameboy. Give BMO the tape. Combine the following: glue + aureate foil carte du jour, black pain + brush, white pigment + brush. And so use all 3 of those likewise equally the meatballs with BMO to create your 'penguin' for the Rex. You'll be transported to Candy Kingdom after a short scene. Get through all of Peppermint Butler'southward dialogue selection. Become the shield to the left above the door, then exit the door.
Go through all the dialogue options with Dr. Donut and he'll move. Enter the door backside him. In here grab the spatula at the sink and the note off the fridge, then leave. Catch the spray can nearby on the floor. Interact with the partially-destroyed wall to the left using the spatula, and then leave via the far height-left door. Out here, yous'll find a birthday party. Right well-nigh the door, y'all'll run across Nurse Poundcake. Give her the annotation from the fridge and become down the stairs. Examine Snail #v/15 on the table near the stairs, so get through all the dialogue options with marshmallow Kid and Cinnamon Bun. Grab the candy-cane rocket about the fountain, then leave via the top exit. Interact with the trash tin in this area to get the plume. Go through all of Cookie Human being's dialogue options, and then interact with the new female character to the correct to unlock New to Ooo and exit the way you came.
New to Ooo
Say howdy to the new graphic symbol in Ooo.
2 guides
Make full your spray can at the punch basin and go dorsum to the Cookie Man. Pick upward the rope he drops for you lot and combine it with the rocket. Get to the fire on the right and use it to light the rocket, then collaborate with the trap door on the far upper-right using the rocket to open it and enter. Interact with burn wolf using the handlebars to get him to follow yous and go all the way back to the birthday party to automatically return him to his owner. Use the shield on the empty space on the right-side table, then utilise the cake on the shield (from the spatula on the wall earlier). Collaborate with Mr. Creampuff using the plumage to become frosting and put that on the cake, then add together the precious stone to it to finish the masterpiece and unlock Lump Support.
Lump Support
Fix all of the noble deeds that were done incorrectly.
1 guide
Go through all the dialogue with Lumpy Space Princess, then get left and interact with the recliner and get the pizza once it opens. Try to cantankerous the bridge at the top of the ramp on the left, then interact with the platform at the bottom using Jake to ballast it, allowing you to cantankerous the bridge above. Talk to the penguin to go the cell phone, so go all the way to the right side of the expanse. Grab the spray bottle near the weightlifting area and get out through the door on the pinnacle correct (the but one that's open, that looks like a closet).
This leads to the Kitchen. Interact with the scarlet button on the left. Gunter will take the bottle, so spray him with the spray bottle. Grab the scepter off the ground, press the button again, and option up the canteen. Collaborate with the rose on the tabular array to the right with the bottle, and take the diamond ring (some proposal!). Render the style yous came in.
Collaborate with the door on the correct using the diamond to cut it open and enter. Get the two scrolls from the two display cases (Force of Blizzard and Stars of Frozen Rain). Also pick up the gauntlet, and combine it with Jake. Return the manner you lot came in. Collaborate with the underwear by the bed using Jake (gross!), and combine information technology with the handlebars. Exit to the right again (to the area that had the scrolls). Go downward two sets of stairs and interact with the crack in the floor using the handlebars-underwear combo, then interact with the resulting slingshot using the pizza. Exit the fashion you came in.
Give the cardinal and phone to Lumpy Space princess and exit to the right once more. Go downwardly the two flights of stairs, and accept the right-side get out to the first of two puzzle rooms. In this kickoff i, use the blizzard scroll to make a bridge. Cantankerous it, and use blizzard once again on the block to the left. Use the stars roll on the block at the bottom to drop it, then use blizzard on it to finish filling in the hole and cross over it to the right.
For the middle surface area, use blizzard on everything until you reach the spot with four ice blocks. The top two are on the ground and the lesser ii are on platforms. Use the stars curlicue followed past the blizzard one on the left platform cake to push it up between the two upper blocks. A new gyre spot will appear on it. Use stars on the iind plaform block, then utilize blizzard to push information technology Upwardly. It has iii whorl spots effectually it once information technology falls, so use the lesser one to push it upwards. Get between the ii upper blocks on the new scroll spot that appeared on the ice block you pushed up. Face up to the right, and utilize blizzard to push the upper-right cake to the correct. Finally, use blizzard from the left to push the upper-left block all the mode across the other iii to finish the path and cross it.
Interact with the counterweight switch on the ground using Jake, then interact with the gap/counterweight that moves up using the scepter to wedge it in. Go through the door that is held open and grab the scepter before leaving, then exit to the right. Subsequently a short scene, BE Careful Non TO Become Upwards THE STAIRS. Before you do anything here, inspect Snail #6/15 to the left, near the books at the lesser of the stairs. Don't move onto the stairs until yous get him or you lot'll have to replay the entire game. Going up the stairs volition stop the case and unlock Long Live The Male monarch.
Instance 3: Sour Notes
As usual, at the start of the case go to your room and interact with the radio 3 times (Radio Starchie #7-ix/xv), and then render to tickertype and actuate it. Once you lot can move, get out to the right. Grab the psychic crystals and return to the living room, then get out to the far left and choose downward to get to the kitchen. Open the freezer and catch the squid tentacles, and so grab the hot sauce to the left and the pot off the stovetop. Enter the bathroom to the left. Take hold of the vinegar and fill the pot with water in the sink. Render to the stove.
Interact with the stove using the pot of h2o, and so add the vinegar, tentacles, psychic crystals, and hot sauce to information technology to create earplugs. Whatever fourth dimension you demand to talk to a character during this case, y'all'll take to give them these earplugs, go through all the dialogue options, then take them back. You'll wind up in forepart of a firm with Marceline to the left and Princess Bubblegum to the right. Utilize the earplugs with each of them to get through all dialogue options, then leave via the upper-right exit.
Get through all of Magic Man's dialogue. Interact with the nearby well to get a hammer, so with the truck to get a steering bike, and leave to the upper-left. Interact with the plant to the correct to get witch hazel, and then collaborate with the broken wood using the hammer. Collaborate with the pole on the correct using the steering wheel, then interact with the wheel crank and leave the way you came later on the short scene. Talk to the little guy that crash landed, so grab the jar from the wreckage. Yous can now enter the mine shaft to the left; practise so.
In here, simply take hold of the sunflower at the bottom and exit. Look for a small dirt pile toward the bottom, to the left of the smashed mine card. Collaborate with information technology using the sun flower to distract the bees, so interact with their hive to go honey. Return to the mine shaft to the left. Put the honey on the anthill and leave to the left (you entered from the correct). Go through all the dialogue with the forest wizard. Collaborate with the potion apparatus on his tabular array using the witch hazel, then apply the jar to collect some. Give the jar to the processed person that's trapped in the poison ivy and take the left go out. Before you do anything here, inspect Snail #7/15 by the front end cease of the green car. Become to the left to trigger a scene, then go through all of Lemongrab's dialogue to unlock Dance OFF.
Dance OFF
Discover a cure for the dancing epidemic.
1 guide
You'll now exist at Flame Princess' area. Go through all of her dialogue, then get left and grab the argue posts on the ground. Finish her fence by using the posts, then hammering them in place using Jake. Go through all of the Princess' dialogue over again. Go to the left and get the beginning plastic bag, then upward the ramp to become the twond. Also grab the speaker up here. Go down the wooden stairs nearby and collaborate with the floating buoy using Jake, then grab the final plastic back. Combine Jake with a plastic pocketbook three times, and so go back to the Princess and talk to her. Use the exit she opens to the lesser-right to start the fight with Incendo. Interact with all three tires using the stink bombs to place them.
For the fight, kill the beginning few enemies, and then but stand up almost one of the iii plastic bags until the Princess damages him with it, and then repeat that 2 more times to finish. Piece of cake! Return to the Princess' main area and talk to her again to initiate the fight with Combuster. Utilize the middle exit she opens to enter his area. First go through all the Ice Male monarch'southward dialogue, and so hammer argue posts into each of the 3 cracks in the surface area by placing the mail, then using Jake to hammer them just like before. Once all three are in place, talk to the Rex to outset the fight. But like the stink bombs, stand by the 3 water ice pillars to damage him. Just stand up behind them so he rams into them. Return to the Princess and talk to her again to start open up the last fighting area.
In this area, talk to Lumpy Infinite Princess until she stops talking. Important: Go THIS SNAIL Earlier MOVING THE SPEAKER OR YOU'LL MISS IT. Await for Snail #8/fifteen at the bottom-right corner of the stage. Now, interact with the loudspeaker using the speaker in your inventory to repair information technology, and so plough it twice past using the sword on information technology to start the fight. Leroy (the boss) only has three locations he shoots from. The speaker only has three locations it can 'turn' to, also. Y'all tin can rotate the speaker to his side by side location (he always goes in order), then run back backside the microphone to reflect his shot at him once he moves. Or, you lot can just stand backside the Microphone and wait. Sooner or after he'll move to the spot the speaker is facing and damage himself. I chose the former, because it's very piece of cake to motility the speaker before he moves each time, and much faster than waiting. After he is damaged three times you'll unlock Sound Sword Quest and the scene will change.
You'll be in Lemongrab'south dungeon now. Grab the shock collar from the skeleton at the pinnacle, and pick upwards the marker left of him. Interact with the hole at the bottom-right using Jake to become a file. Interact with the door using the file to get the filed prison bar and open the way to your escape. Before leaving, inspect Snail #9/15 on the barrel to the acme, and then leave. Grab the rope sticking out of the wall, so go into the door on the left, which is Lemonsweets' room (Lemongrab'south 'baby').
Grab the doll bonnets off the shelf. Interact with the note on the table, then use the marker and interact with it again to write a fake note. Grab Lemonsweets out of the box on the table. Combine the rope and doll bonnets, and use the resulting rope on the radiator. Interact with Lemongrab and he'll call back his baby has run abroad, oh no!
In the hall, get to the door on the right (not the far correct, the upper-right) and grab the remote from the mitt. Render to the hall and interact with the machine. Finn volition take one for the team, so once the far correct door opens, enter it. Interact with the fountain using the jar, so return to the previous room where y'all got the remote. Collaborate with the paw that had the remote before using Lemonsweets to place him in it, then interact with it again using the filed prison bar. Finally, collaborate with the curtain. When Lemongrab enters, interact with him using the Jar. A short scene will play out and you lot'll exist trapped behind a strength field. Employ Jake to interact with the vent, then interact with the console using the sword. This ends the instance and unlocks Adequate Ending.
CASE four: Everything Must Go
Over again, go up to your room and employ the radio 3 times (Radio Starchie #10-12/fifteen). Go downwardly and activate the tickertype. Once the scene ends, catch the hot sauce off the table and exit stage left. From the side by side screen, enter the door on the right. Grab the liver and onions from the empty cell, and go through all of Flambo's dialogue. Exit the manner y'all came, and so exit to the right from the next screen to reach the kitchen.
Get the pocketknife to the correct and utilize it on the cabbage, then take hold of the sliced cabbage and put it into the soup pot. Add the liver and onions, and the hot sauce. In one case the pot is gone, grab the bone and exit to the left. Interact with the burn down wolf using the bone. Return to the prison house (where you got the liver and onions). Exit to the right from the prison house and become up to the furnace. Interact with information technology using the bone to get a key, and apply that to release Flambo. Return back to where you started this area and apply the door on the left. You should be in a room with pressure switches on the floor.
Collaborate with i of them using Jake, then stand on the other i. Cross the new bridge and go upward the gradient. Collaborate with the auto to send Jake inside the room, and then go down near him and accept him sit on the switch in there. Hit the other switch that's exterior with you, and cross the next bridge that forms. But after yous cross this bridge, examine Snail #10/xv. Climb up twice using Jake to reach Starchie and talk through all of his dialogue to unlock Wet Willie.
Moisture Willie
Find out why the Burn Kingdom'south flames are going out.
1 guide
Y'all'll be dorsum exterior and see Marceline nearby. Go through all of her dialogue. In the next surface area you'll meet a throne with some statues effectually information technology. Pick up the flat rock to the left then exit to the correct. In this area, first grab the dagger from the big skull, and so the leg bone to the correct. Interact with the hole about the spider'southward skeleton using the flat rock to create a pressure plate, and interact with information technology using Jake. Hit the other switch to the correct. Take hold of the green gem and go out through the top-right leave.
Climb upward the red stone using Jake and collaborate with the boulder using the dagger to go the cherry gem. Go left and climb up using Jake once again. Examine Snail #11/15 to the left, then take hold of the blue gem left of that. Return down the two ledge south you climbed and head left around the path until yous see a clasp sparkling in a skeleton and grab it, then become the gum from the next i (on the ground) and leave to the left to render to the throne area.
Interact with one statue using the clasp. Combine the gum with both the cherry-red and green gems (separately) to make them sticky. Place the dark-green gem in the left and the red precious stone in the correct side of the throne, and so remove the orangish gem using the dagger. Become to the right, combine the leg bone and blue gem to go the staff, and interact with the statue using information technology. Exit to the left to return to the area you got all the gems and stuff and climbed the ledges.
Combine the gum with the orange precious stone and place information technology in the dragon statue's hand to become a wand, and so take the orangish gem dorsum. Go back to the area with the throne. Interact with the squeeze you placed in the ane statue using the wand, and place the orange jewel back in the throne. You lot'll unlock Croaky.
Cracked
Escape from the dungeon beneath Billy'due south Cave.
1 guide
Yous'll exist back in the main area, so get out to the right to return to the kitchen. Get through all of Cinnamon Bun's dialogue, so return the manner you came. Go upwards the stairs on the upper-left and get the charcoal, then exit to the left. Interact with the commencement 2 fires using the moisture willie, then use the charcoal on the 3rd fire. Interact with the red push button and get the peppers, then go up the stairs and to the room to the right to become become back to the kitchen. Interact with the pot using the pepper, then add the charcoal. Leave to the left over again. Collaborate with the crack using wet willie to become a plank. Grab another plank by the stairs, so climb them and employ the two planks to ready the gaps. Grab the soup from the ledge and render to the kitchen area. Collaborate with Cinnamon Bun using the soup to get a pecker of sale.
You'll now exist back in Lemongrab'southward castle. Leave to your left from where you commencement to reach the multi-door hall (this fourth dimension with new advanced security, lol). Go to the controls and collaborate with the 1st and threerd lemons using charcoal, and then the iind and fourth lemons using the wet willie. This unlocks the far left door, so go inside. Accept the lemon processed from the table. Go dorsum to the control panel and interact with the 1st lemon using moisture willie, and the 2nd one using charcoal. Go through the door on the far right. Combine the peppers and the lemon processed, and utilize it to interact with Lemongrab then he spits out a candy wad for yous.
Go out to the left and go into the offset door on your left, where the mitt is. Interact with the mitt using the sticky wad, and so use the mitt to call the Nothung sword and trap it, then pick it up. In one case yous're back in the cavern, go to the right and before you do anything, inspect Snail #12/15 on the far-right table. Go to your left and downward slightly. Look for a small campfire (it's difficult to encounter). Interact with information technology using the beak of auction, charcoal, and peppers. Finally, interact with the crack in the rock at the peak of the surface area using the Nothung sword to cease the case and unlock Nothung To Lose.
Nothung To Lose
Find the final of the artifacts and seal Billy'due south Cave.
1 guide
Instance five: Anthology (Re)Comprehend
First things offset, go up to your room and interact with the radio three times to get Radio Starchie #13-xv/15 and unlock the achievement.
Radio Starchie
Listen to all of the radio broadcasts in the Tree House chamber.
ane guide
Interact with the tickertape downstairs to alter scenes. Get through all of Marceline's dialogue options. Yous'll exist back in Wizard City once again. Grab the broom, and so inspect Snail #13/15 (most there!) nearly Ron James' on the stairs. Interact with the vending auto to get a sorcerer coin, and exit to the bottom-right.
Interact with the tavern sign using the broom to swap information technology for the crowbar. Go through all of Bufo's dialogue, then return to the main city and leave via the top-right to reach the alley. Open the sarcophagus using the crowbar to get the battery. Go the battery cable from the trash tin, and the insulation from the streetlamp, then return the way yous came and get into Ron James'. Talk to old Ron and go through all his dialogue. Interact with him using the money to get a pendant. Exit to the chief city and leave to the lower-right.
Collaborate with Bufo using the pendant to become a existent to reel and charger. Combine the battery and battery cable, and so combine that with the charger. Render to Ron James' and give him the charger. To unlock Record Loss and switch scenes over again.
Record Loss
Gather the equipment needed to re-record Finn's record.
ane guide
Nosotros'll telephone call this area with the Water ice King the 'primary room' for reference. Go through all of the Ice King's dialogue, then become through the door only upwardly and to the left of him to get to the kitchen. Grab the dirty plate from the table and the drinking glass canteen from the floor to the left, interact with the sink using the dirty plate to go the cymbal. Exit this room, so exit to the correct to reach the armory (where yous got the scrolls in the earlier case).
Go down two sets of stairs and expect around the lower expanse until you lot find Snail #14/fifteen. Examine information technology. Interact with Gunter the penguin using the bottle to become a broom, then grab the blowtorch from the display example and return to the main room. Interact with the drumset using the cymbal, and so head left and up the ramp. Interact with the saw frozen to the wall using the blowtorch to go it, then combine the saw with the broom. Employ the resulting broom stick on the weights to the right of the Rex. Y'all'll alter scenes again to Lemongrab's castle.
Grab the string out of the wall and the cloth from the floor by the window to the left. Go through the door with the lemon-shaped pigsty in it in the middle. This is the room with the force-field earlier. Grab the screwdriver and use information technology to interact with the console to get a double bract switch. Option up the wrench in the sleeping room where you were trapped in the earlier case, and the drill from the panel about the door, then render to the hall. Examine the pipes by the control console to the right, then interact with them using the wrench.
Combine the drill with the long pipe to get a flute and combine that with the cloth strips. Side by side, put the double blade switch and the short pipe together, and combine the harp frame with the long string. Enter the throne room to the correct and become through all of the dialogue to unlock Ring Together and change scenes again.
Interact with Princess Bubblegum and go through all of her dialogue. Leave to the upper-right. Get through all of Flame Princess's dialogue here, then inspect Snail #xv/15 near her to finally unlock Snail'south Pace.
Expect for a painting about the bottom of this area and endeavor to pick information technology up, then after the fight catch it to get Princess Bubblegum Outfit two. Exit to the lower-correct to reach the kitchen. Take hold of the mop and use it on the soup spill. Get the hot coal that is revealed, and return to the previous area. Collaborate with fire wolf using the mop handle stick to reveal more hot coal and grab information technology. Interact with Flambo. After he mentions his loss, give him the hot coals yous found. Interact with Cinnamon Bun, so give him the painting. Now you have a stack of thanks notes, so interact with Flame Princess and give them to her. Y'all'll alter scenes to the forest.
Collaborate with the well using your sword to become a saucepan and rope, then leave to the left. You'll see a dress upward in a tree, so utilise Jake to grab it (Princess Bubblegum Outfit one). Go out to the right, and head down the familiar path to Tree Trunks' place. Go through all of her dialogue options. Take hold of the seedling from the barrel of white flowers, and the spade nearby. Leave to the top (back to the forest path, tree stump area), then to the left. Look for a minor pile of dirt and interact with it using the gardening spade to become the dirt item.
Leave to the correct to return to the tree stump. Interact with the stump to hear her complaints, so combine the saucepan and dirt, and the subsequent saucepan of soil with the seedling. Interact with Tree Stump using this potted seedling to switch scenes back to Marceline's place. Combine the mop handle stick with the rope, and use the line-fishing pole to pull the clothes out of the water to become Princess Bubblegum Outfit 3. Collaborate with Princess Bubblegum to give her the iii dresses and unlock Reel to Real.
Reel To Existent
Put Finn's favorite song dorsum onto the record album.
1 guide
Of import: Subsequently the lengthy scenes that ensue, you'll be asked a single question with several answers. Cull The Emotions from the list of answers to unlock Flimpin' the Diode. IF Yous AREN'T Conscientious AND ACCIDENTALLY Choice THE Incorrect OPTION, Quickly DASHBOARD OUT OF THE GAME AND RELOAD TO CONTINUE AND CHOOSE THE RIGHT Pick OR Y'all Volition VOID THIS ACHIEVEMENT AND POTENTIALLY REQUIRE A Full 2ND PLAYTHROUGH.
Congratulations on your completion! I promise you lot stacked the XB1 and 360 versions to make this slightly more endurable due to the increased GS payout. Thanks for reading my guide!
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